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Traversing the Social Media Minefield
December 9, 2016
Many people expect celebrities and other prominent figures to have thicker skins than the average Jane or Joe. However -- as evidenced by the numbers of celebrities who've forsaken social media -- fame and fortune are not effective defenses against an all-out troll assault. While attacks on private individuals can be more personal and more targeted, they're typically much less numerous.
China's Business-Unfriendly Cybersecurity Stance
November 30, 2016
China's parliament earlier this month passed a law aimed at addressing the country's concerns about hacking and terrorism, which has spiked concerns among foreign businesses and human rights advocates. One interpretation of the new law is that it only codifies China's existing cybersecurity practices. However, 46 global business groups across a variety of industries didn't see it that way.
Conspiracy Theories in the Information Age, Part 2
November 15, 2016
In the past, heightened rhetoric and propaganda were the tools of choice for those looking to convince an electorate to vote them into office, and conspiracy theories were their bane. This election season has seen the rise of a new form of persuasion, one that's unique to the Information Age. For months, WikiLeaks creator Julian Assange had promised to rain bombshells.
Conspiracy Theories in the Information Age, Part 1
October 28, 2016
One of the most volatile conspiracy theories in recent times ended with a whimper last month, when Republican presidential candidate Donald Trump made the terse statement, "President Barack Obama was born in the U.S. Period." Though birthers may be with us always, it seems many have turned their attention to other potentially scandalous topics -- and they need look no further than the Internet.
Tech on TV: A Little Realism Goes a Long Way
October 27, 2016
Watching TV shows often requires the suspension of disbelief -- that is, a willingness to press pause on one's critical faculties in order to believe the unbelievable. Realism often must be secondary to story, in other words. This very often is necessary when computers are used to advance plot lines, when programmers and hackers alike can produce tremendous results in seconds.
Surviving the Internet's Troll Apocalypse
September 29, 2016
Social media has sharpened humans' age-old appetite for public shaming, providing a stage and unlimited seating for an endless stream of immorality plays. Those who share even the simplest identifying details about themselves are vulnerable to being pushed into the glare of the spotlight. Anonymity frees many individuals of the consequences they might face offline for being abusive to others.
The Internet's Shameful Role in Propagating Body Shaming
September 21, 2016
A problem once associated mainly with school playgrounds often follows people into adulthood, and the anonymity of the Internet has aided its proliferation. People have been shamed for being overweight, underweight, too conservative, too revealing, too young, too old, too plastic or too real. Bullying and harassment are very real problems not only for children, but also for countless adults.
25 Years of Linux: What a Long, Strange Trip It's Been
August 25, 2016
Happy Birthday Linux! You're 25! When Linux was born on Aug. 25, 1991, it was little more than a hobby for 21-year old Linus Torvald. Today the Linux community is estimated to be upwards of 86 million users strong. It has become the backbone of large enterprises, and it is installed in government systems and embedded in devices worldwide. It has grown into a major mainstream computing platform.
The Growing Scourge of Cyberbullying, Part 2
August 17, 2016
The digitization of everything has decreased the degrees of separation between everyone. While that interconnectedness has solved many problems, old and new, digitization has worsened one age-old problem: bullying. An online bullying epidemic is now pushing parents, teens, teachers and technology companies to try even harder to mitigate the misery inflicted on its victims.
The Growing Scourge of Cyberbullying, Part 1
August 10, 2016
Smartphones are proliferating among adolescents, and so is cyberbullying. That's particularly worrisome due to its potential contribution to the No. 2 cause of teen death: suicide. About 26.3 percent of the middle- and high-school students who responded to a nine-school survey indicated that they'd been bullied in each of the eight years the poll was taken, researchers found.
Snapchat's Curious About-Face
July 23, 2016
Fleeting memories will be a thing of the past with a new Snapchat feature currently rolling out. "Memories," introduced earlier this month, allows users of the app to save photos and photo stories to their phones, as well as share them with friends. Finding snaps or stories can be done with a simple text search. Protecting snaps and stories on a phone is easy, too.
Uber by the Billions
July 20, 2016
Uber just celebrated its two-billionth trip in a 147-way tie, CEO Travis Kalanick announced Monday. Each of the drivers and riders who began their trip at 4:16 a.m. GMT on Saturday, June 18, got a $450 gift from Uber -- the number is significant because Uber now operates in 450 cities across the globe, Kalanick said. The company's growth trajectory is impressive.
The Internet of Medical Things, Part 3: Safety First
July 20, 2016
Though quick to capitalize on connected health devices and the coming Internet of Medical Things, hardware manufacturers may be moving too slowly when it comes to building the necessary protections into the back end. The National Security Agency last month told participants in a defense technology summit in Washington that it was looking into hacking connected medical devices.
The Internet of Medical Things, Part 2: Devices and Apps
July 12, 2016
Concerns have been multiplying in the United States over the creaks of a medical infrastructure that's bearing the weight of an aging population. Current and upcoming members of the over-65 club are helping to drive a new age in healthcare, in which devices connect patients with caregivers, things get even smarter, and machines get even better at learning what sensors are saying.
Sidewalk Labs: Taking It to the Streets in Columbus
July 7, 2016
Alphabet's Sidewalk Labs, a sister company of Google, recently began negotiating a plan to help restructure the public transportation system in Columbus, Ohio, after the city won the Obama administration's national competition to ease traffic gridlock issues. Sidewalk Labs will leverage its cloud-based transportation data to help Columbus implement a smarter public bus and parking system.
The Internet of Medical Things, Part 1: A New Concept in Healthcare
June 30, 2016
Manufacturers are eager to lay the bricks and help pave the road to better, more personalized healthcare through integration of connected devices in the new Internet of Medical Things. Compared to other industries, healthcare has been "inherently conservative and slow" to embrace innovations such as the cloud and the Internet of Things -- but that's changing.
Amazon's Bold Indian Strategy
June 20, 2016
Amazon CEO Jeff Bezos recently announced an expansion of the company's investment in India to the tune of $3 billion -- that was in addition to the $2 billion in investments it announced in 2014. Bezos announced the new investment during the 41st annual U.S.-India Business Council Leadership Summit, which was attended by Indian Prime Minister Narendra Modi and several top business leaders.
Google: Dare to Daydream
June 18, 2016
Google's Cardboard has proved to the masses that virtual reality is more than a pipe dream. Inexpensive cardboard headsets leverage smartphones to create makeshift head-mounted displays for low-level VR experiences. For those whose fancies of owning a US$600 Rift or a $900 Vive were out of reach, Cardboard was a way to keep their imaginations captive while Google was dreaming of Daydream.
No Man's Sky: Life After Launch
June 2, 2016
Persistence. It's what permeates the fabric of upcoming sci-fi odyssey No Man's Sky, and it's what will see the game well past its launch this summer. While eager to set out into a digital space that's populated with 18,446,744,073,709,551,616 unique planets, most gamers have expressed patience as developers march toward the release.
The Rise of Drone Racing, Part 2
May 31, 2016
With lucrative broadcast deals and cup competitions now crowding calendars, drone racing has become one of the primary factors driving the surge in demand for consumer drones. Mountain Dew and DR1 Racing earlier this month announced a special DR1 Invitational presented by Mountain Dew. The one-hour broadcast will air on Discovery Communication's Discovery and Science channels in August.
The Rise of Drone Racing, Part 1
May 24, 2016
Tearing through open spaces and timing each turn to burst out of them, a seeming continuum of drones weaves through a set of obstacles lap after lap, until the stutter of a pilot's joystick breaks the cadence of this competitive concert and destroys the illusion. It's the drama -- anticipating and reacting to those human moments -- that has propelled drone racing to the spotlight.
Aging at Home, Part 2: Some Tech to Watch Over Me
May 6, 2016
When road maps for advanced care terminate in the familiar surroundings of one's home, as opposed to assisted living facilities and hospitals, technology can be as critical and comforting as human caregiving. Neither can replace the benefits the other brings. For individuals who would like to age in place, it's critical to factor in new and upcoming technologies when having end-game conversations.
Aging at Home, Part 1: Home May Be Where the Technology Is
May 5, 2016
Medicare started off the year putting into action a program to encourage more doctors to discuss end-of-life and advance care plans with patients. While the details tend to focus on the hard choices on the far side of those arrangements, new and near-future technologies could preserve life's simple pleasures on their front end. End-of-life conversations are meant to cover more than the final days or weeks.
Crafting an Online Strategy, Part 4: Homegrown Marketing
April 27, 2016
As a maker in an e-commerce world, you have to get the word out about what you're creating. Whether you're crafting candles or jewelry, marketing leads to sales. It's one thing to set up a booth at a craft fair and meet customers face to face, but it's another thing entirely to market online. Becoming comfortable with digital marketing techniques needs to be one of your primary priorities.
Taking DIY to the Next Level
April 26, 2016
While hobbyists, inventors and innovators have been experimenting and producing a variety of do-it-yourself projects, their world is expected to undergo a hard shift as DIY moves to the next level. 3D printing is the cornerstone of the coming shift, and its effect on our daily lives will be multiplied by several converging forces: the collaborative economy, the jobless economy and personalization.
Sports Fans and Social Media, Part 2: Perils, Pitfalls and Best Practices
April 22, 2016
This fall will see a 10-game pilot of professional football streamed on social media -- Twitter, to be specific. It's a continuation of the NFL's search for gold in the veins of digital broadcasting and an opportunity for sports brands to forge new and deeper relations with fans. For teams looking to bolster their brands, social networks have evolved into a critical channel.
Crafting an Online Strategy, Part 3: How to Get Paid for Your Wares
April 21, 2016
If you're just starting to sell your crafts or other handmade items online, one of the first decisions you'll need to make is how to accept customer payments. There are a variety of choices for payment processing, and many crafters use several. The methods you choose will depend on the needs of your business and your customers. One of the most common payment methods for small businesses is PayPal.
Crafting an Online Strategy, Part 2: Where to Sell What You Make
April 14, 2016
You're making soap or jewelry or handcrafted leather bags, and you want to sell them online. Where do you go? What spaces work best? How do you decide where to sell your wares? It's important to choose the right selling spaces for your products and business strategy. Selling on your own site lets you control how your products are represented, while third-party sites offer a network of customers.
Crafting an Online Strategy, Part 1: Which Wares Should You Sell?
April 7, 2016
If you like to make soaps, candles, pendants, pouches or any other crafts, you might be thinking of riding the wave of craftspeople who sell their wares online. Digital marketplaces are opening a wealth of opportunities for makers. Once you've decided to stake your claim in the world of online handicraft sales, however, what's the best way to determine what to make and sell? Here are some tips.
The Brand New Made-in-Space Frontier
March 25, 2016
What happens when you're 220 miles above Earth on the International Space Station and you need a tool you don't have? You can print one yourself. In 2014, American astronauts for the first time printed a tool -- a ratchet wrench -- using a design file sent from NASA on the ground to the 3D printer spinning about in space. The feat was only the first step to much larger miracles in space.
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Is fake news a major problem?
Yes -- people don't know which news to trust.
No -- it's very easy to spot.
Yes -- it's propaganda warfare, and the U.S. is losing.
No -- people have always believed what suited them.
Yes -- but only temporarily, as people are catching on.
No -- much of it actually isn't fake.