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EA to Feed Gamers' Need for Speed

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EA to Feed Gamers' Need for Speed

Game play in Need for Speed Carbon starts in the city and ends in the canyons, as players and their crews race through rivals' neighborhoods and around perilous canyon curves. The game utilizes EA's Autoskulpt technology to allow players to tweak and customize their cars to their own specifications.


Game maker Electronic Arts (Nasdaq: ERTS) has revealed a few details about Need for Speed Carbon, which is slated to hit the streets in November.

Under development by EA Black Box in Vancouver, British Columbia, Need for Speed Carbon will challenge players to face the ultimate test of driving skill on treacherous canyon roads, the company said Thursday.

"We pride ourselves on our ability to reinvent the franchise and continually uncover new and exciting trends in car culture. Canyon racing is a real test of a driver's skill, and we think it provides a fantastic game play opportunity to lean into," said Larry LaPierre, the game's executive producer.

Game play in Need for Speed Carbon starts in the city and ends in the canyons, as players and their crews race through rivals' neighborhoods and around perilous canyon curves.

The game utilizes EA's Autoskulpt technology to allow players to tweak and customize their cars to their own specifications.

It will be available for a host of popular game systems, including Microsoft's (Nasdaq: MSFT) Xbox 360, Nintendo's Wii, and Sony's (NYSE: SNE) PlayStation3.


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