By Paul Korzeniowski TechNewsWorld
07/31/04 1:30 AM PT
The market for these products is just beginning to emerge, and analysts are split on its future. Some expect the devices to gain significant acceptance once vendors address issues, such as high prices and digital-rights management. Others think that user interest will be limited to videophiles, and the number of consumers who need a video fix is not as great as those who desire music.
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The sight of commuters' heads bobbing up and down as they listen to
music on their way to work may be replaced by intent gazes examining the
previous night's episode of the "Sopranos" or the ninth inning of the
baseball game. Manufacturers are hoping that the next big wave in
personal entertainment will be portable video players (PVPs), devices
that feature not only a computer screen for viewing but also hard disk
storage so individuals can carry the content that interests them.
The market for these products is just beginning to emerge, and analysts
are split on its future. Some expect the devices to gain significant
acceptance once vendors address issues, such as high prices and digital-rights management. Others think that user interest will be limited to
videophiles, and the number of consumers who need a video fix is not as
great as those who desire music.
The analysts agree that the market is evolving quickly for a couple
of reasons, starting with the popularity of Apple's (Nasdaq: AAPL) iTunes. "Apple demonstrated that consumers will pay for digital content as long as it is inexpensive and easy to download," Vamsi Sistla, an industry analyst with ABI Research, said.
Spadework Already Completed
With online music sites gaining traction, suppliers' focus has shifted
to video, an area where some groundwork already has been done. "Vendors
have found that there is a segment of the population that wants to view
videos as they wait in an airport, sit in an automobile, or relax in a
hotel room," Josh Martin, an industry analyst with International
Data Corp. (IDC), said.
To date, these consumers have relied on laptop computers and portable
DVD players to watch video content. Laptops can be bulky to tote around,
and DVD players require that users carry a handful of DVDs along with
the device. PVPs are lightweight, weighing a pound or less, and contain
hard disk drives that allow storage of up to 50 movies, hundreds of TV
shows or thousands of songs.
Technical advances are also playing a role in the PVP interest. Progress
in computer chip technology has meant that vendors are now able to fit
complex video playback technology into handheld devices. Also, the
quality of the images has been improving and the screen displays have
been growing, so clearly defined, color pictures can now be shown on 3
inch to 7 inch screens.
A Winning Design?
While PVP screen quality and audio have improved, there are still issues
with the form factor, user interface and battery life. A bevy of
vendors, including Archos, Creative Labs, MobiNote Technology,
RCA, Samsung Electronics and Sony (NYSE: SNE) are working to address those problems. Yet, there are questions about the proper video distribution mechanism.
Archos, MobiNote Technology and RCA copy video content from VCRs or televisions, while other suppliers depend on computers running operating systems like Microsoft's (Nasdaq: MSFT) Windows XP and its Portable Media Center, a set of
hardware and software specifications licensed to consumer electronics
companies, to move content.
Digital rights management presents another challenge to the vendors.
Since video content can be stored on hard disk drives, users are able to
transfer it from device to device. Like record companies, the film
industry is concerned about piracy and is examining ways to let users
freely move content while protecting the companies' financial interest.
High pricing is also a deterrent. Currently, PVPs are in the $400 to
$800 range, which is too much for the mass market and limits interest to
individuals who already rely greatly on Tivo recorders and DVD players.
"PVPs are new, the customer base is small and vendors need to recoup
their investments," ABI Research's Sistla told TechNewsWorld. "All
of those factors combine to result in high pricing now, but as the
market gains acceptance, pricing will fall -- and rather dramatically," he said.
How Big Is Big?
Most observes think the market will gain acceptance, but the question
is: How big will it be? "Although there won't be as many users as those
downloading music, there will be a large number of individuals
downloading video content," IDC's Martin told TechNewsWorld.
Users could watch episodes of their favorite TV shows or focus on areas
of special interest. "I have copies of every music video ever recorded
in a library and like watching them from time to time," Gartner analyst Paul
O'Donohue said. "But what I've found is few people -- not even my own children -- share my passion for watching music videos."
O'Donohue also says he thinks viewing video content is a different experience
than listening to music. "If someone watches a video recording on a
train, there is not as much privacy as there is when listening to
music," he explained. "Once users pop in earplugs, no one knows what
they are listening to. On a train, other passengers can see what a
person is viewing, and that will make many users feel uncomfortable." As
a result, he envisions a relatively small number of consumers
downloading video content.
Which side of this debate is correct will become clear as PVP products
become widely available. Vendors spent the spring and early summer
outlining their plans to deliver their wares and expect to ship them in
volume near the end of the year.
If PVPs wind up under consumers'
Christmas trees, they could be carrying them onto trains and buses as
the new year begins.