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Re: Is This VR's Mainstream Moment?
Posted by jescott418 on 2015-11-24 06:53:32
In reply to Quinten Plummer
For some reason technology companies seem to think people are obsessed with 3D and virtual reality experiences? Maybe because they have little else to focus on improving and are desperate to create a new market. We have seen Halolens from Microsoft too which touts great things in 3D development but demo's a cheesy game environment where monsters jump out from walls. In the end this is more gimmicky and cheesy then actually useful and well developed for practical uses. Its kind of like Google Glasses which were supposed to be the envy of every techy person who wants any kind of tech. Apparently everyone is obsessed with buying anything tech. I think most people now realize just because you can build a device, does not mean it has useful purposes. The Apple Watch also seems too redundant and makes a few more bucks for Apple. But does little for a end user. I guess, if your that lazy you can't use your smartphone.Then why buy a watch to monitor your walking steps per day? The VR's marketing is simply to sell more phones, make some bucks off techy addiction syndrome and eventually move on to another worthless piece of tech that will end up on the list of why did they build that list.




 * Topic  Author  Date
Re: Is This VR's Mainstream Moment?  Quinten Plummer  2015-11-24 06:42:09
Re: Is This VR's Mainstream Moment?  jescott418  2015-11-24 06:53:32
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Is "too much screen time" really a problem?
Yes -- smartphone addiction is ruining relationships.
Yes -- but primarily due to parents' failure to regulate kids' use.
Possibly -- long-term effects on health are not yet known.
Not really -- lack of self-discipline and good judgement are the problems.
No -- angst over "screen time" is just the latest overreaction to technology.
No -- what matters is the quality of content, not the time spent viewing it.