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Results 121-140 of 541 for virtual reality (0.002 secs).

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Quinten Plummer
Oculus Opens Social Doors for Gear VR
03/12/16 10:00 AM PT | TechNewsWorld | 574 Words

The company, which has yet to ship its own virtual reality headset, also released two social games to encourage more friending on Oculus Social: Herobound: Gladiators and Social Trivia .

In Herobound: Gladiators , players team up to take arms in...

Quinten Plummer
HTC Shows Off Vive Pre's Room-Sensing Camera
01/06/16 11:59 AM PT | TechNewsWorld | 680 Words

... room-sensing camera planted on the front of the Vive Pre was the reason the release of Valve and HTC's virtual reality headset was delayed, the companies revealed Tuesday at CES 2016. The Vive VR headset was supposed to beat Oculus VR and...

Walaika Haskins
Who Polices Virtual Worlds?
07/31/08 4:00 AM PT | LinuxInsider | 1534 Words

However, in the digital world, who lays down the law? As virtual worlds such as Second Life and Eve Online continue to grow, attracting more and more residents -- and often for vastly different reasons -- who decides what goes and what doesn't?

Walaika Haskins
Coke's Virtual World: Fizzy Fun or Empty Marketing Calories?
12/07/07 2:32 PM PT | LinuxInsider | 821 Words

Coca-Cola has opened CC Metro, the soft drink maker's island located in the virtual online universe. Coke announced the launch of the new community created by Makena Technologies, founder of, Thursday. Whether Web surfers will line up to play around in...

Charles Wooters and Daniel Marcu
Time for a Virtual Agent Reality Check?
07/17/09 4:00 AM PT | CRM Buyer | 949 Words

Enter the virtual customer service representative -- technology that's redefining communication between customers and companies across multiple service channels.

The strategic and economic benefits of interactive self-service done right provide exceptional value for both an organization's bottom line and the overall satisfaction...

Pam Baker
Virtual World Research, Part 1: A Place to Experiment
12/30/08 4:00 AM PT | LinuxInsider | 958 Words

... and government agencies are conducting all kinds of research, both scientific and sociological, in virtual worlds -- but is this merely a newfangled boondoggle or is the research really real? "My general perspective is that virtual worlds are at least as real...

Walaika Haskins
Cisco Makes Hardware-Free Switches a Virtualized Reality
09/18/08 3:40 PM PT | TechNewsWorld | 718 Words

Cisco and VMware announced Wednesday a collaboration that will bring businesses greater scalability and operational control of virtual environments in their data centers. The initial fruit of the two companies' combined efforts will be the integration of the Cisco Nexus 1000V distributed virtual...

Fred J. Aun
Business Explorers Warned to Steer Clear of Second Life
08/10/07 10:32 AM PT | LinuxInsider | 821 Words

... that want to take advantage of virtual worlds should think twice about Linden Lab's Second Life and consider better-controlled online worlds, said tech consultancy Gartner . "Media hype and enthusiasm for virtual worlds must be tempered with a realistic assessment of the...

Quinten Plummer
Meta Gives Devs a New Dream Machine
03/03/16 5:00 AM PT | TechNewsWorld | 744 Words

Meta on Wednesday began taking preorders for its Meta 2 augmented reality headset, and announced it would begin shipping the US$949 product in the third quarter of this year. Meta has been working on an experience that blends "the art of user interface...

Jack M. Germain
How the Virtual Workforce Is Changing Everything
01/08/09 4:00 AM PT | LinuxInsider | 1493 Words

Today's developing virtual workforce routinely telecommutes to work across the country. Some even "go" to other countries.

"Why go to an office when you can do same thing at home? Moving information around can be done on the Internet . Maintaining stores...

Nicole Girard
The E-Learning Adventure
10/25/07 6:15 AM PT | TechNewsWorld | 1444 Words

The training takes place in Second Life , which is a MUVE, or a multi-user virtual environment.

Virtual Learning Environments
Improvements in the processing power of personal computers combined with Internet delivery applications provide a tremendous opportunity for novel approaches...

John P. Mello Jr.
Apple to Raise Barrier Against VR, AR Websites
02/06/19 5:00 AM PT | TechNewsWorld | 1019 Words

... next upgrade of Apple's mobile operating system, iOS 12.2, will come with an annoying surprise for virtual and augmented reality developers. It will block Web access to the accelerometer and gyroscope in Apple mobile devices by default, Digiday reported Monday.


John P. Mello Jr.
New Lens Tech Can Shrink Cameras, VR and AR Gear
01/03/18 1:55 PM PT | TechNewsWorld | 655 Words

Impact on VR, AR
By correcting chromatic aberration, the metalens developed by the Harvard researchers addresses an annoying problem facing virtual reality and augmented reality hardware developers.

"Chromatic Aberration -- color focal point mismatch resulting from the propagation speed...

David Jones
New AWS Platform Promises Fast AR, VR, 3D Development
11/29/17 1:02 PM PT | TechNewsWorld | 585 Words

... Web Services on Monday announced Amazon Sumerian, a new Web-based platform to help developers quickly design and deploy virtual reality , augmented reality and 3D applications without the requirement for complicated tools and training. The platform lets developers build realistic VR, AR...

Richard Adhikari
Firms Eager to Try New Sales Technologies, Survey Suggests
06/13/17 2:20 PM PT | CRM Buyer | 681 Words

"There are hundreds of sales technologies available ... due to the explosion of inside and virtual sales," said Kameron Hobbs, director of marketing and operations at AA-ISP.

"Customers want to interact digitally," she told CRM Buyer.

CRM Is Not Enough...

Peter Suciu
Google Spins VR Experiences on the Web
04/14/17 5:00 AM PT | TechNewsWorld | 852 Words

Google on Thursday announced compatibility of its WebVR on Chrome with its low-cost Google Cardboard virtual reality system. It also launched WebVR Experiments , an online showcase for virtuality reality content in development. WebVR became available on Daydream-ready phones earlier this year.


Quinten Plummer
Lytro's VR Camera System Promises Unprecedented Immersion
11/09/15 10:32 AM PT | TechNewsWorld | 474 Words

Lytro last week announced its Immerge concept, a virtual reality camera system that promises to plop people right in the center of an experience the company calls "six degrees of freedom." Lytro's Immerge harnesses the potential of light field technology, the same tech...

Quinten Plummer
Magic Leap: Now You See It
10/22/15 5:00 AM PT | TechNewsWorld | 748 Words

... are no special effects in the augmented reality demo it shared on Tuesday, Magic Leap said. The video, which shows imaginary objects blended into a real-world setting, was shot using Magic Leap's augmented reality technology, the company proclaimed.

Details about...

Quinten Plummer
'Night Terrors' Could Turn Your Home Into a Hellscape
05/06/15 5:00 AM PT | TechNewsWorld | 712 Words

... could get the chance to count themselves among the things that go bump in the night, if Novum Analytics' Night Terrors , an augmented reality game for mobile devices, meets its Indiegogo funding target. The project has raised US$26,681 of its $70,000...

Walaika Haskins
Virtualization Reality Spurs Microsoft to Change Licensing Rules
08/20/08 8:53 AM PT | E-Commerce Times | 503 Words

"Microsoft had to do something about its licensing to acknowledge the reality of virtualization," he told the E-Commerce Times.

Microsoft also announced an updated technical support policy. The new software support plan will apply to applications running Windows Hyper-V as well...

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Rakuten Super Logistics
Is "too much screen time" really a problem?
Yes -- smartphone addiction is ruining relationships.
Yes -- but primarily due to parents' failure to regulate kids' use.
Possibly -- long-term effects on health are not yet known.
Not really -- lack of self-discipline and good judgement are the problems.
No -- angst over "screen time" is just the latest overreaction to technology.
No -- what matters is the quality of content, not the time spent viewing it.