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Rob Enderle
Holy Crap: Microsoft Is Building Tomorrowland!
05/04/15 8:59 AM PT | TechNewsWorld | 1145 Words

At last week's Microsoft Build, I saw what may be the core of building Tomorrowland -- first virtually and eventually in reality.

I'll share my thoughts about that and close with my product of the week: the laptop Microsoft gave to...

Quinten Plummer
Fove VR Headset Locks Onto Your Gaze
05/20/15 3:24 PM PT | TechNewsWorld | 576 Words

... is the first virtual reality headset to feature eye-tracking -- meaning, among other things, that characters you view on screen can look right back at you. So far, close to 500 people have pledged nearly US$200,000 to bring the Fove VR headset...

Kris Holt
Gadget Ogling: Useful Smartwatches, Orbital Cameras, and an Un-Procrastinator
08/01/15 8:00 AM PT | TechNewsWorld | 797 Words

On our la carte menu this week are a smartwatch for the blind, a virtual reality camera, a button to cancel distractions on your computer, and a pet-monitoring camera that dispenses treats.

Regular readers will know that these are not reviews.

Kris Holt
Gadget Ogling: Pebble Goes Round, VR Hits Movies, and Smart Locks Lose Keypads
09/26/15 5:00 AM PT | TechNewsWorld | 771 Words

The Gear VR headset allows owners of certain Galaxy smartphones to slide in their devices and immerse themselves in virtual reality at a lower cost than dedicated Oculus hardware.

That cost is lowering again with the refreshed Gear VR, which carries with...

Quinten Plummer
Is This VR's Mainstream Moment?
11/24/15 5:00 AM PT | TechNewsWorld | 1000 Words

Samsung last week began fulfilling orders for its Oculus-power Gear VR headset, giving U.S. consumers their first taste of Oculus VR's brand of virtual reality. International preorders have opened and have been expanding. It won't be until early next year that Oculus VR...

Quinten Plummer
Leap Motion Unleashes Orion
02/18/16 1:24 PM PT | TechNewsWorld | 657 Words

Orion is purpose built for virtual reality , and it represents a stark shift in how Leap Motion tech tracks hands and fingers, according to the company.

"Orion starts tracking faster and with lower latency," the company said in a statement provided...

Kris Holt
Gadget Ogling: Google Embraces a Hardware Future
10/12/16 2:00 PM PT | TechNewsWorld | 842 Words

... to Gadget Dreams and Nightmares, the column that's taken just enough time away from pondering how many major email providers have built tools to let the government scan everyone's messages to pore over Google's latest hardware.
In our trove of data this time around are Google's smartphones, virtual ...

John P. Mello Jr.
Valve To Put Steam Behind VR Efforts With New Headset
02/25/15 10:04 AM PT | TechNewsWorld | 638 Words

... on Monday announced that it's getting into the virtual reality hardware business. In a terse tease posted to the Web, the company trumpeted its intentions to reveal its SteamVR hardware system next week at the 2015 Game Developers Conference in San Francisco.

Rob Enderle
Fighting Off the Harvey Weinsteins of the World Through Technology
10/23/17 10:50 AM PT | TechNewsWorld | 1550 Words

Augmented Reality and Evidence
As we move toward the widespread adoption of augmented reality technology, which uses both audio and video sensors (you basically become a walking camera), the ability to record abuse directed against you or others will become...

Rob Enderle
Solving Tech's Diversity Problem
05/07/18 5:00 AM PT | TechNewsWorld | 2212 Words

I spend a lot of time whining that much of the virtual reality stuff in the market is crap, often really expensive crap, and that we need a bar that sets what would be a minimum acceptable VR experience.

Back when video...

Walaika Haskins
Coke's Virtual World: Fizzy Fun or Empty Marketing Calories?
12/07/07 2:32 PM PT | LinuxInsider | 821 Words

Coca-Cola has opened CC Metro, the soft drink maker's island located in the There.com virtual online universe. Coke announced the launch of the new community created by Makena Technologies, founder of There.com, Thursday. Whether Web surfers will line up to play around in...

Walaika Haskins
Who Polices Virtual Worlds?
07/31/08 4:00 AM PT | LinuxInsider | 1534 Words

However, in the digital world, who lays down the law? As virtual worlds such as Second Life and Eve Online continue to grow, attracting more and more residents -- and often for vastly different reasons -- who decides what goes and what doesn't?

Quinten Plummer
HTC Shows Off Vive Pre's Room-Sensing Camera
01/06/16 11:59 AM PT | TechNewsWorld | 680 Words

... room-sensing camera planted on the front of the Vive Pre was the reason the release of Valve and HTC's virtual reality headset was delayed, the companies revealed Tuesday at CES 2016. The Vive VR headset was supposed to beat Oculus VR and...

Quinten Plummer
Oculus Opens Social Doors for Gear VR
03/12/16 10:00 AM PT | TechNewsWorld | 574 Words

The company, which has yet to ship its own virtual reality headset, also released two social games to encourage more friending on Oculus Social: Herobound: Gladiators and Social Trivia .

In Herobound: Gladiators , players team up to take arms in...

Fred J. Aun
Business Explorers Warned to Steer Clear of Second Life
08/10/07 10:32 AM PT | LinuxInsider | 821 Words

... that want to take advantage of virtual worlds should think twice about Linden Lab's Second Life and consider better-controlled online worlds, said tech consultancy Gartner . "Media hype and enthusiasm for virtual worlds must be tempered with a realistic assessment of the...

Walaika Haskins
Cisco Makes Hardware-Free Switches a Virtualized Reality
09/18/08 3:40 PM PT | TechNewsWorld | 718 Words

Cisco and VMware announced Wednesday a collaboration that will bring businesses greater scalability and operational control of virtual environments in their data centers. The initial fruit of the two companies' combined efforts will be the integration of the Cisco Nexus 1000V distributed virtual...

Pam Baker
Virtual World Research, Part 1: A Place to Experiment
12/30/08 4:00 AM PT | LinuxInsider | 958 Words

... and government agencies are conducting all kinds of research, both scientific and sociological, in virtual worlds -- but is this merely a newfangled boondoggle or is the research really real? "My general perspective is that virtual worlds are at least as real...

Charles Wooters and Daniel Marcu
Time for a Virtual Agent Reality Check?
07/17/09 4:00 AM PT | CRM Buyer | 949 Words

Enter the virtual customer service representative -- technology that's redefining communication between customers and companies across multiple service channels.

The strategic and economic benefits of interactive self-service done right provide exceptional value for both an organization's bottom line and the overall satisfaction...

Nicole Girard
The E-Learning Adventure
10/25/07 6:15 AM PT | TechNewsWorld | 1444 Words

The training takes place in Second Life , which is a MUVE, or a multi-user virtual environment.

Virtual Learning Environments
Improvements in the processing power of personal computers combined with Internet delivery applications provide a tremendous opportunity for novel approaches...

Jack M. Germain
How the Virtual Workforce Is Changing Everything
01/08/09 4:00 AM PT | LinuxInsider | 1493 Words

Today's developing virtual workforce routinely telecommutes to work across the country. Some even "go" to other countries.

"Why go to an office when you can do same thing at home? Moving information around can be done on the Internet . Maintaining stores...

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Rakuten Super Logistics
Is "too much screen time" really a problem?
Yes -- smartphone addiction is ruining relationships.
Yes -- but primarily due to parents' failure to regulate kids' use.
Possibly -- long-term effects on health are not yet known.
Not really -- lack of self-discipline and good judgement are the problems.
No -- angst over "screen time" is just the latest overreaction to technology.
No -- what matters is the quality of content, not the time spent viewing it.