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Results 41-60 of 541 for virtual reality (0.002 secs).

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Rob Enderle
Windows Holographic: Changing Our Perception of the World
06/06/16 9:42 AM PT | TechNewsWorld | 1151 Words

Perception Is 100 Percent Reality
"Perception is reality" is a phrase often repeated in discussions of advertising and branding, but now applies to reality itself, thanks to technologies like virtual reality , augmented reality and holographics. Any of these, to...

Peter Suciu
Ford Motor Puts Design Strategy Under the HoloLens
09/21/17 11:06 AM PT | TechNewsWorld | 797 Words

Ford Motor Company on Thursday unveiled details about its use of Microsoft's HoloLens augmented reality technology in the automotive design process. Ford's design teams have swapped out their clay-sculpting tools -- a staple of the automotive world since the 1930s, when Harley Earl...

Hunter Sappington
The VR Experience: Challenges for a Growing Market
03/10/18 5:00 AM PT | E-Commerce Times | 783 Words

... reality devices, including headsets and peripherals, offer consumers and businesses new ways to experience and share immersive content for entertainment, educational, social and other purposes. VR's unique capability to promote user interaction through highly immersive content provides untapped potential in terms of...

Rob Enderle
The Future According to Nvidia
03/25/19 10:34 AM PT | TechNewsWorld | 2268 Words

I'll do that this week and then close with my product of the week: a new HP headset I saw at GTC, called the "Reverb," that I think now sets the bar for virtual reality headsets.

Foundational Elements
The...

Rob Enderle
Intel, HP and DreamWorks: Training Dragons
03/29/10 5:00 AM PT | TechNewsWorld | 1341 Words

The end result was real-time virtual reality, though only the director could see the true virtual world through his virtual camera. But think of what you could do if you put head-mounted displays on the actors, rather than seeing green screens, marks...

Peter Suciu
Microsoft Sketches Out Holodeck-ish Tech in Patent App
09/12/12 2:34 PM PT | TechNewsWorld | 907 Words

Microsoft apparently is looking to make so-called virtual reality an actual reality with what it calls an "immersive display experience," based on a patent application published last week. (Image: U.S. Patent and Trademark Office) (click image to enlarge)

The patent application, filed...

Kris Holt
Gadget Ogling: A Dumb Watch Dock, a Smart VR Phone Case, and a Fantastic Fireball Thrower
11/21/15 10:00 AM PT | TechNewsWorld | 837 Words

Cooling on the window this week are an official Apple Watch dock, a mesh router system, a virtual reality smartphone case, and a wristband that can shoot fireballs.

As ever, note well that these are not reviews, merely glib observations drawn from...

Gene J. Koprowski
Touch Technology Comes of Age Online
09/10/03 4:15 AM PT | TechNewsWorld | 926 Words

"We have added an important dimension to communication: touch sensations," said Thenkurussi Kesavadas, director of the virtual reality laboratory at SUNY Buffalo. Kesavadas and his team have created technology that could enable users, whether blind or sighted, to remotely learn certain skills,...

Kris Holt
Jaunt Wants to Put You in the Movies
04/04/14 5:00 AM PT | TechNewsWorld | 724 Words

... the current incarnation of virtual reality entertainment has its roots in gaming, potential applications for the Oculus Rift and Sony's Project Morpheus extend far beyond video games. Jaunt is one company hoping to expand the possibilities of virtual reality through development of...

Peter Suciu
Art, History and 3D Printing
06/15/17 4:03 PM PT | TechNewsWorld | 1169 Words

... Tech Museum of Innovation in San Jose, California, last month debuted its Reboot Reality exhibit, which includes numerous installations with an interactive component. Visitors can don Occulus VR headsets to appreciate classical works of art in virtual reality -- a completely new...

John P. Mello Jr.
AI Meets VR in New Nvidia Tech
12/04/18 5:00 AM PT | TechNewsWorld | 1001 Words

... on Monday announced a breakthrough in 3D rendering research that may have far-reaching ramifications for future virtual worlds. A team led by Nvidia Vice President Bryan Catanzaro discovered a way to use a neural network to render synthetic 3D environments in real...

Peter Suciu
Oculus Rift Offers the Best VR Experience Yet, Reviewers Say
03/28/16 2:03 PM PT | TechNewsWorld | 714 Words

... first reviews of the Oculus Rift surfaced Monday, and reviewers praised the potential of the virtual reality system while pointing out some obvious concerns. The headset display is well-crafted and durable, but drawbacks include the cost -- US$600 -- and the fact...

Rob Enderle
One of the Best New VR Things: Buying a Car
11/21/16 9:00 AM PT | TechNewsWorld | 1516 Words

Virtual Reality
There are three visual technologies in the process of coming to market right now. There's augmented reality, which Google Glass showcased and nearly killed. AR overlays information over the real world -- usually through some kind of small...

John P. Mello Jr.
Apple May Alter the AR Competition
03/21/17 10:35 AM PT | TechNewsWorld | 751 Words

... is stockpiling resources to make a splash in the augmented reality market. The company is not only marshaling internal resources behind its AR efforts, but also hiring talented outsiders and acquiring companies with expertise in AR hardware, 3D gaming and virtual reality...

Kris Holt
Facebook Makes Unreal Acquisition
03/26/14 12:52 PM PT | E-Commerce Times | 844 Words

... has agreed to acquire Oculus VR, maker of the Oculus Rift virtual reality gaming hardware. Facebook will pay around US$2 billion for the company. That figure includes $400 million in cash and 23.1 million shares of Facebook common stock, valued at $1.6...

Amit Bhaiya
5 Tech Advances That Can Deepen Customer Engagement
10/11/18 5:00 AM PT | E-Commerce Times | 1421 Words

Augmented Reality and Virtual Reality Technology
Augmented reality (AR) and virtual reality (VR) are rising stars in e-commerce. The two technologies encourage deeper customer engagement by transforming in-store/in-person shopping activities into rewarding digital experiences.

For example, virtual try-on tools allow...

Quinten Plummer
Oculus VR Promises a Rift for All in 2016
05/06/15 3:30 PM PT | TechNewsWorld | 797 Words

... exact date hasn't been set, but Facebook's Oculus VR on Wednesday announced that the highly anticipated consumer version of its virtual reality headset will launch in the first quarter of 2016. Preordering will begin later this year. More details will emerge about...

Rob Enderle
Windows 7 and What Comes After the PC
10/19/09 4:00 AM PT | TechNewsWorld | 1455 Words

What I can share is that this service, initially designed for gaming, embodies concepts that come from a variety of industries and could make the decades-old vision of Scott McNealy and Larry Ellison -- a return to a simpler, more mainframe-like world -- a reality. ...

Patrick Nelson
castAR Makes the World Your 3D Playground
10/16/13 5:00 AM PT | TechNewsWorld | 639 Words

Well, a few decades later, we may be about to see a projected augmented reality system -- for real. Kickstarter project castAR is a 3D, holographically projecting generator that lets you position objects in virtual space. Applications include gaming. How it Works...

Katherine Noyes
Google Takes a Flyer on Magic Leap
10/21/14 4:08 PM PT | TechNewsWorld | 630 Words

"Magic Leap is going beyond the current perception of mobile computing, augmented reality and virtual reality," said Rony Abovitz, Magic Leap's president, CEO and founder. "We will revolutionize the way people communicate, purchase, learn, share and play."

Magic Leap is valued...

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Rakuten Super Logistics
Is "too much screen time" really a problem?
Yes -- smartphone addiction is ruining relationships.
Yes -- but primarily due to parents' failure to regulate kids' use.
Possibly -- long-term effects on health are not yet known.
Not really -- lack of self-discipline and good judgement are the problems.
No -- angst over "screen time" is just the latest overreaction to technology.
No -- what matters is the quality of content, not the time spent viewing it.