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Living in the COVID-19 World: TV Hosts Struggle at Home
March 30, 2020
While stuck at home, many of us are burning through online content very rapidly. One of the things that's become painfully apparent is that TV shows that typically have live audiences suddenly have become almost unwatchable. In the context of the COVID-19 virus and our sudden need to view events remotely, coming up with ways to make audiences feel engaged has never been more critical.
3 Things the Tech Industry Could Do to Mitigate Pandemic Problems
March 16, 2020
We are up to our armpits in COVID-19, also known as "coronavirus," concerns. While the technology market could be devastated by it, there are several things tech players could do to mitigate the damage. Aside from having people work from home and stand six feet apart, the industry could take several innovative steps to mitigate the first manageable pandemic in the world's history.
COVID-19 and the End of Daily Life as We Know It
March 9, 2020
We apparently have no immunity to COVID-19, and a vaccine likely is around 18 months away. It takes a while to change human behavior, but if we go a full 18 months or more with people working from home and avoiding places like malls, big box stores, and other areas where people congregate -- like offices and events -- it will force a fundamental, permanent change in the way we work and interact.
Amid Disaster, COVID-19 Presents Opportunities
March 5, 2020
The coronavirus presents the biggest threat to the global economy since the Great Recession of 2008 -- not to mention the threat to human life. The outbreak already is decimating the travel and leisure industry, and forcing trade shows to scale down or cancel. It threatens many sectors, and it will have a negative impact on consumer sentiment and purchasing patterns.
Adobe Max Event Highlights New iPad, iPhone Tools
November 5, 2019
New products for the iPad and iPhone headlined the opening keynote presentation at Adobe Max, the company's annual developers conference held in Los Angeles. Photoshop for the iPad uses Adobe's artificial intelligence engine, Sensei, to enable new selection functionality. For example, "Select Subject," a feature of Photoshop for the desktop, will be available on the tablet version.
Virtual Pets, Virtual People and Virtual Immortality
October 14, 2019
One of the interesting and somewhat underappreciated aspects of the recent Qualcomm wireless event is that 5G will make realistic AR avatars possible. This advance will be possible because with high bandwidth and very low latency, processing could shift from the device to the cloud. Coupled with the rollout of distributed data centers, this means you could have realistic virtual pets and friends.
A Peek at Our Wireless Future
September 30, 2019
Last week I attended a Qualcomm event that took me through the coming wave of both 5G and WiFi 6 products, touched on the millimeter wave, and at least spoke to 6G. From this I think I can begin to picture the world as it will exist by the middle of the next decade, and it is kind of fascinating. Qualcomm has spent nearly $50B -- yes billion -- advancing its wireless initiatives.
UCSF Researchers Synthesize Speech From Brain Waves
August 1, 2019
Researchers led by speech neuroscientist Edward Chang at the University of California San Francisco have achieved success at decoding speech attempts in real time by reading the activity in the speech centers of test subjects' brains. Three persons capable of normal speech, who were being treated for epilepsy at the UCSF Medical Center, participated in the study.
Square Opens Robotic Photo Studio for SMB Etailers
July 24, 2019
The newly launched Square Photo Studio leverages state-of-the-art robotics to offer etailers professional-grade product photography. For $10, clients can get three high-resolution, multi-angle digital photos of a product. A spinning, interactive animation of the product -- which site visitors can click and drag or zoom -- will cost $30. Clients can highlight what they want the photographs to show.
Reliving D-Day Through Augmented Reality
June 6, 2019
The National Museum of the US Air Force in Dayton, Ohio, is honoring the exploits and sacrifices of the Greatest Generation in a new augmented reality exhibit "D-Day: Freedom from Above." This AR experience commemorates the 75th anniversary of the Normandy landings, which helped liberate France and Western Europe from the Nazis and lead to the Allied victory in the Second World War.
Apple's New iPod Gets in Touch With Gamers
May 29, 2019
Apple has refreshed its iPod touch line of media players with a faster processor, greater storage capacity and improved communications features. The new iPod is built on Apple's A10 Fusion chip, the same processor used in the iPhone 7. According to Apple, the power upgrade delivers two times faster performance than previous models and three times better graphics.
Leveraging the Tools That Fuel E-Commerce Growth
May 25, 2019
E-commerce technologies have been innovating fast. It's no surprise, considering e-commerce in North America grew by 15 percent in 2018, to reach more than $500 billion. Today's e-commerce businesses need to stay ahead of the curve if they want to be the consumer's choice, as convenience and relevance remain king. Companies can stand out by deploying some of the latest technologies.
Qualcomm: Rethinking AI in a 5G Quantum World
April 15, 2019
It is expected that 5G will move aggressively into the market, with near-complete major metropolitan coverage by the end of the year. This technology is a game-changer, but it doesn't come without issues, one of which is the massive change in network loading. 5G will shift the bottlenecks from the wireless networks to the backhaul, where the expected massive increase in traffic will force some rather impressive network upgrades.
The Future According to Nvidia
March 25, 2019
I spent last week at Nvidia's GPU Technology Conference, and I expect this will be the last year it will go by that name. The company has evolved significantly during the last decade with robotics, AI, and even complete workstations and servers taking it well beyond its GPU roots. However, Nvidia doesn't yet have an effective way to convey how all the things it is doing will change the world.
New Oculus Rift S Pushes VR Experience Up a Notch
March 21, 2019
Facebook unveiled its Oculus Rift S virtual reality headset at the Game Developers Conference in San Francisco. It will be available this spring for $399. With the Rift 2, Oculus "is following some of the trends set by Vive -- inside-out tracking, incremental improvement, and focus on comfort," observed David MacQueen, executive director of Strategy Analytics' wireless media strategies service.
AR in Harry Potter Game Is Next Best Thing to Real Magic
March 15, 2019
Niantic last week offered a few members of the gaming press a chance to take in the magic of its upcoming Harry Potter: Wizards Unite augmented reality game. The game, which is being developed as part of a joint effort with WB Games San Francisco under the Portkey Games label, promises to build on Niantic's hugely popular Pokémon Go mobile phone game.
Michael Cohen and the Creation of a Deep Learning AI Lie Detector
March 4, 2019
Like many of you I was fascinated by the Michael Cohen testimony last week in what was more performance art than fact-finding. It tends to be fascinating to watch disgruntled ex-employees testify, but they often aren't the most reliable witnesses. The personal nature of their termination tends to push them toward exaggeration, and many were fired for legitimate reasons.
Microsoft Defends Jumping in AR Bed With Military
February 27, 2019
Microsoft CEO Satya Nadella has defended the company's $479 million contract with the U.S. military -- a commitment that some Microsoft employees strongly opposed. While pledging to engage with employees and consider Microsoft's role as a corporate citizen, Nadella said the company would not withhold technology from institutions in democracies elected to preserve the freedoms of their citizens.
The Latest Efforts to Make the iPhone Obsolete Could Have Teeth
February 25, 2019
The Mobile World Congress is the annual event where everyone who hates Apple goes to grouse about their profits and point out Apple's lack of real progress. That's pretty much everyone who is anyone, aside from Apple itself, which also is at the event. Much like CES often does, MWC tends to spin pretty hard toward the "I hate Apple, I'd like to be Apple" crowd of competitors.
Apple to Raise Barrier Against VR, AR Websites
February 6, 2019
The next upgrade of Apple's mobile operating system will come with an annoying surprise for VR and AR developers. It reportedly will block Web access to the accelerometer and gyroscope in Apple mobile devices by default. That means users will have to grant permission to any Web apps or sites that need those components to function, including those with VR and AR components.
4 Retail Tech Trends to Watch in 2019
January 3, 2019
Year over year, we see the numbers. In 2017, e-commerce represented 49 percent of all total retail growth, up 16 percent. If this year's $119.99 billion holiday shopping season spend indicates anything, it's that 2018 is projected to be yet another banner year for commerce. Online shopping will hit unprecedented, never-before-seen rates of growth, and it'll be all thanks to technology.
AI Meets VR in New Nvidia Tech
December 4, 2018
Nvidia has announced a breakthrough in 3D rendering research that may have far-reaching ramifications for future virtual worlds. A team led by Nvidia VP Bryan Catanzaro discovered a way to use a neural network to render synthetic 3D environments in real time, using a model trained on real-world videos. With Nvidia's technology, worlds can be populated with objects "learned" from video input.
Virtual Reality: Slow Growth but Expanding Use Cases
December 3, 2018
When the Oculus Rift launched in 2014, industry stakeholders speculated that the new, high-end in-home virtual reality headset would disrupt the entertainment industry. Just four years later, the technology has reached a crossroads, still lacking adoption by mainstream consumers. In a recent survey, 25 percent of broadband households indicated they were familiar with some type of VR technology, but just 8 percent actually owned a headset.
Quirky but Useful Gifts: Rob Enderle's 2018 Personal Tech Product Guide
December 3, 2018
This is the time of year for a product guide. I'm a big fan of products most people don't have that solve a specific work problem, as well as those that could make your life easier, more comfortable or more fun. I like to give gifts that people actually would use. In some cases, due to the cost, these may be things you'd buy only for yourself, a spouse, or a relative you really want to impress.
Star Explorer Mae Jemison: The Sky Connects Us
November 13, 2018
Mae Jemison recently shared some illuminating recollections of her astronaut experiences, but they were neither the starting point nor the ending point of our conversation. This extraordinary woman's career is too packed with present and future endeavors to dwell very long on her stellar past. She currently leads 100 Year Starship, which aims to make interstellar travel a reality within a century.
5 Tech Advances That Can Deepen Customer Engagement
October 11, 2018
Customers are crucial to a successful business. They can be one-off customers or repeat buyers. Ideally, a business wants a mix of both. Problems arise when marketing tactics fail to attract either type, which is why customer engagement is so critical in today's hypercompetitive e-commerce environment. It should be no surprise that customers prefer companies that treat them as valued individuals.
Nvidia's Convincing Unreality
August 20, 2018
When I read the book Ready Player One, I really got excited about the future of virtual reality, but the movie really didn't do the book justice. Some blockbusters have succeeded in interspersing computer graphics with real people and making it hard to tell the difference. Still, a totally rendered movie still looks like animation and you just don't get the film quality you get from, well, film.
Nvidia's Turing Chip Opens Door to New Virtual Reality Realm
August 15, 2018
Nvidia has announced a powerful new graphics architecture with the potential to blur the line between virtual and actual reality. Nvidia CEO Jensen Huang unveiled the new chips at the company's SIGGRAPH 2018 event in Vancouver, Canada. The Turing architecture enables a new generation of hybrid rendering that can be used to create cinematic-quality interactive experiences.
Sony Trains Spotlight on a Few Good Games
June 13, 2018
Sony gave PlayStation fans a hefty sampling of what's coming to its gaming consoles this year at E3. It gave them a long look at a relatively few offerings -- a marked contrast from Microsoft's deluge of titles. "Sony's E3 event was a break with tradition, an experiment to test the way it could present its first-party output to the media," said Piers Harding-Rolls, head of games at IHS Technology.
HP: Reimagining the Future
May 28, 2018
I got a view of the future at HP's Innovation Center in Barcelona. The company has made some aggressive moves to blend its printing and imaging technologies to create products that will redefine our near-term future. HP also showcased capabilities that are something just short of magic. When you can transform what you can imagine into physical products, what else would you call it?
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How has the pandemic impacted your daily life?
I'm interacting more with family and friends, off and online.
I'm consuming much more news.
I'm escaping through TV shows, movies and books.
I'm spending more time on personal and home projects.
I'm feeling isolated and anxious.
I have less time for work due to distractions.
My work is on the front lines -- I'm overwhelmed.
2020 online shopping habits and retailer strategies