Welcome | Sign In
TechNewsWorld.com
Gaming

Second Life Overrun by European Hordes

Print Version
E-Mail Article
Reprints
Second Life Overrun by European Hordes

Europeans comprise more than half of the number of "Second Life" users, according to a recent comScore study. "The average true work week in Europe is under 40 hours, whereas in the United States it's more like 50," said Michael Pachter, an analyst at Wedbush Morgan.. "So it stands to reason that Europeans have about 15 more hours a week of leisure time to spend on these games."


Time to upgrade your existing phone system?
Which solution will best suit your business? This free 4-part guide will help you evaluate whether your current phone system is suitable for your needs and how it may impact future growth. Learn more.

More than half of "Second Life" users are from Europe, according to a study announced Friday that analyzed active users of Linden Lab's virtual online world.

A full 61 percent of the 1.3 million users who ran the official "Second Life" software and logged in in March were based in Europe, compared with 19 percent from North America and 13 percent from Asia-Pacific, according to comScore.

The 1.3 million number of overall users represents a huge jump in participation at the San Francisco-based company's successful site, with a 46 percent increase since January.

comScore's data includes access from home or work computers, but not mobile devices or public computers.

Global Phenomenon

"The phenomenal growth of 'Second Life' continues, and its presence is being felt around the world," said Bob Ivins, managing director of comScore Europe.

"With nearly 800,000 active residents in Europe, 'Second Life' is proving to be popular on an international scale," he added. "It's especially fascinating to note that the number of active German residents exceeds the number of active residents in the entire U.S. It is little wonder that bricks and mortar businesses are seeing 'Second Life' as a virtual-world way of accessing a global, real-world customer base."

Indeed, "Second Life" is truly international, said Catherine Smith, director of brand development at Linden Lab. "We're looking forward to further international expansion, with support for more languages and country-specific versions later this year," she added.

Fastest Growth at Home

While Europe held the largest proportion of "Second Life" users, the United States in particular and North America in general accounted for the fastest growth in "Second Life," having increased 92 percent and 104 percent, respectively, since January. Overall, European users increased by 32 percent during that time.

Worldwide, the number of male users also far outweighed the number of females participating, representing 61 percent of the game's users, London-based comScore said.

"Generally, PC online gaming tends to be more popular in Europe and Asia, so this is not terribly surprising," In-Stat principal analyst Brian O'Rourke told TechNewsWorld. "But the fact that Europe accounts for close to two-thirds of 'Second Life' users is a bit surprising."

More Free Time?

"Online games tend to be populated more by people from outside the United States," agreed Michael Pachter, an analyst at Wedbush Morgan.

"The average true work week in Europe is under 40 hours, whereas in the United States it's more like 50," Pachter told TechNewsWorld. "So it stands to reason that Europeans have about 15 more hours a week of leisure time to spend on these games."


Print Version E-Mail Article Reprints More by Katherine Noyes


More by Katherine Noyes

Phone-Hater Linus Torvalds Blesses Nexus One
February 09, 2010
Linus Torvalds isn't very interested in using the Nexus One as a phone, but he calls its combination of Google search capability with turn-by-turn navigation a "killer app." The Linux founder has had several phones over the years, but the Nexus One is the first to overcome his prejudice against the devices. His wife may get one too.
Endeavour Lifts Off to Fit ISS With Giant Observation Deck
February 08, 2010
Endeavour enjoyed a flawless liftoff Monday morning as it began its mission to install the Tranquility node and attached cupola on the ISS. Only four more shuttle missions are scheduled before the program folds later this year. "The space shuttle program was a mistake from the beginning," said Randa Milliron, CEO and cofounder of Interorbital Systems and Trans Lunar Research.
Open Symbian: New World Order or Big Yawn?
February 08, 2010
Is Symbian finding its way back through FOSS? "Symbian is on its way out," says Martin Espinoza, a blogger at Hyperlogos. "Even Nokia knows it, which is why their flagship product -- the N900 -- is based on Linux." On the other hand, the news "is a fine example of a near monopoly graciously sharing with the world in order to compete fairly and with better products," says blogger Robert Pogson.
Don't miss a story -- sign up for our FREE e-mail newsletters and view the latest headlines at a glance.
Tech News Flash [ View Sample ]
E-Commerce Minute [ View Sample ]
ECT News Network Weekly Newsletter [ View Sample ]
Shortcuts
ECT News Network Information
Reader Services
Corporate
ECT News Network