Welcome | Sign In
TechNewsWorld.com
Gaming

Gamers Shoot It Out in LucasArts' Fractured Future World

Print Version
E-Mail Article
Reprints
Gamers Shoot It Out in LucasArts' Fractured Future World

In the new shooter game "Fracture," melting of the polar ice caps has caused the Mississippi River to flood, wiping out the middle of the United States, leaving two battling groups. LucasArts and Day 1 Studios plan to release "Fracture" -- set in the year 2161 -- in the summer of 2008.


How Much is 'Free' Costing You?
Learn how DaveRamsey.com saw a 567% uplift in ROI with Omniture. This complimentary guide and webinar cover the most important factors in selecting an analytics solution. Download Now.

LucasArts and Day 1 Studios on Wednesday unveiled "Fracture," a new shooter game for Xbox 360 and PlayStation 3 in which environmental devastation has split the United States into two warring halves.

Set in the year 2161, "Fracture" puts players in the role of Mason Briggs, a demolitions expert fighting for a group called "Atlantic Alliance," which relies upon cybernetic enhancement for its survival. The other side, known as the "Pacifican army," uses genetically enhanced soldiers -- a method the Atlantic Alliance finds morally reprehensible -- in its efforts to win.

Melting of the polar ice caps has caused the Mississippi River to flood, wiping out the middle of the United States. What remains are two warring factions struggling to survive.

Ever-Changing Playing Field

Using a destructive next-generation technology known as "Terrain Deformation," players can strategically reshape their surroundings on the fly. When Briggs throws a tectonic grenade on a level battlefield, the ground blasts upward to provide access to an otherwise unreachable area. Alt-fire functionality creates enormous craters that can be used to burrow underneath walls, while vortex grenades create swirling, tornado-like masses of boulder, dirt and debris.

"LucasArts sees simulation-based gameplay as an essential component of a true next-gen experience, and that's exactly what 'Fracture' delivers," said Peter Hirschmann, vice president of product development at LucasArts.

"Day 1 Studios has done a phenomenal job of creating true next-gen tech that not only dazzles on a visual level but also serves as a core gameplay mechanic," he added. "Unlike many other next-gen games on the market, 'Fracture' simply isn't possible in the previous generation of consoles."

Due in summer 2008, "Fracture" represents a new story and set of characters from LucasArts, creator of the "Star Wars" and "Indiana Jones" gaming franchises, as well as "Mercenaries" and "Thrillville."

Promising Potential

"Exciting new intellectual properties serve a vital role to the growth of LucasArts," said Jim Ward, president of LucasArts. "'Fracture' represents the next step in this company initiative, complete with the intriguing story and compelling characters audiences expect of a LucasArts release."

The new game "has a fascinating premise," Ted Pollak, senior analyst for the gaming industry with Jon Peddie Research, told TechNewsWorld.

"Depending on the execution, it illustrates that sci-fi stories of the future will be told not just through books and movies, but also through video games," Pollak said. "If it's not based on a book already, I wouldn't be surprised if 'Fracture' has the potential to be leveraged into a series of paperbacks."

Different Enough?

"'Fracture' sounds similar to 'Halo,' taking the same theme and leaving it on Earth, with the addition of genetically engineered mutants and borgs," Brian O'Rourke, a principle analyst at In-Stat, told TechNewsWorld.

Such games are already extremely popular, particularly with males 18 to 34 years old -- the category's "sweet spot" target audience, he said, playing many hours per day.

"The question is," O'Rourke added, "is 'Fracture' a me-too game, or does it offer enough unique elements to attract this audience?"


Print Version E-Mail Article Reprints More by Katherine Noyes


More by Katherine Noyes

FOSS and the Google Question
November 19, 2009
How FOSSy is Google, really? "I find it kinda funny that folks tout that Google uses Linux when the most useful tool they have developed -- the Google FS -- they keep internally and therefore don't have to share the code!" observed Slashdot blogger hairyfeet. "So how exactly is Google different from MSFT and Apple, who have both in the past locked up free code for themselves?"
Can T-Mobile Get Its Groove Back?
November 18, 2009
T-Mobile may have a hard time pulling itself out of a swamp of customer discontent if it doesn't reverse course soon. The wireless carrier has been having some bad luck that has only been compounded by some poor decisions. "It takes a long time and much effort to build customer confidence, but a very short time to lose it," remarked telecom analyst Jeff Kagan.
Microsoft Goof - One Small Snag in a Code-Licensing Quagmire
November 17, 2009
Microsoft will open source the code to a Windows 7 tool in order to rectify the erroneous inclusion of code licensed under the GPL. Redmond's response to the problem "does indicate a growing maturity with respect to free and open source licenses," said RedMonk analyst Stephen O'Grady.
Don't miss a story -- sign up for our FREE e-mail newsletters and view the latest headlines at a glance.
Tech News Flash [ View Sample ]
E-Commerce Minute [ View Sample ]
ECT News Network Weekly Newsletter [ View Sample ]
Shortcuts
ECT News Network Information
Reader Services
Corporate
ECT News Network